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To unlock Potential: Bunny for the first time, the documented solo route uses a Priest who becomes a Druid and fights Mr. Bones with a Bear. It does not require an already-unlocked Bunny. Obtain the Mysterious Key and find the Prisoner encounter in the Dungeon to reach that fight.

This is the route shown in the solo unlock demonstration. The creator used Dwarf instead of Withered and explicitly described favorable encounter luck. Treat it as a demonstrated build, not a guaranteed sequence of random encounters or the only possible way to win.

First Unlock: Prepare a Priest/Druid Run

The Priest provides healing while the Druid's Bear supplies damage. In the demonstration, most stat points went into Faith, with a small Constitution investment and equipment supplying additional survivability. The player became a Druid during the Forest rather than waiting until after the Giant.

Recommended Stat and Class Priorities

  • Faith: The main investment in this healing-focused route.
  • Constitution: Helps the player survive while supporting the Bear; the exact amount depends on the equipment found.
  • Druid: Gives access to the Bear and Restore Life. Keep your summon and your own health under control throughout the run.

The video's starting boons included Energy Conserver, Test Subject, Force of Will and Herald. They explain that particular successful run; they are not additional unlock requirements established by this guide. In particular, Herald's necrotic reduction does not reduce every type of damage Mr. Bones can deal.

Equipment for the Unlock Attempt

Use Forest encounters and the Wanderer's Wares shop to gather crafting materials. The recorded route used the following equipment preparation:

Item Role in the demonstrated route
Nature Tome Part of the Druid setup; the video crafts it with 3 Cloth and 10 Leaves. It is not the item that grants the Potential: Bunny summon.
Druid's Robes Faith and outgoing healing; the video uses 4 Leaves and 2 Leather Scrap.
Honey Leggings Faith and energy gain in this build.
Slime Boots / Giant Finger Necklace Additional Constitution in the creator's loadout.

The creator replaced some early items during the Dungeon. You do not need to reproduce every random drop before the guide becomes useful: prioritize the class setup, key, healing supplies and enough survivability to reach the encounter.

Find the Mysterious Key and the Prisoner

The unlock route depends on reaching Mr. Bones, not simply surviving to a generic final boss.

  1. Obtain the Mysterious Key. The video's recommended route is to give one Ectoplasm to the Ghost. It also mentions the Goblin shop; the creator happened to find the key by scavenging.
  2. Look for the Prisoner encounter in the Dungeon. In the example, the player cleared other encounters while searching and found the Prisoner very late in the run.
  3. Keep healing supplies for the fight. The creator sold spare crafting materials at The Unblinking Eyes and finished with seven healing potions plus a minor potion. That is the example's inventory, not a fixed requirement.
  4. Enter the Mr. Bones encounter with the key and the Druid setup ready. Encounter availability and attack targeting can make another attempt play out differently.

Scavenging is not a guaranteed key method. The source itself calls that result lucky; do not spend a whole run expecting the same roll.

The Combat Loop Before You Own Bunny

Use the Bear as the damage source while the Priest/Druid supports it. Maintain your own health, heal the Bear when necessary and use the support abilities available in your run. The video describes Holy Imbue and Restore Life as parts of that sustain plan.

The important distinction is that this is a Bear-supported unlock attempt. Telling a first-time player to open with Bunny would assume the reward they are trying to earn. The creator also notes that survival depends partly on how often Mr. Bones attacks the Bear instead of the player.

Common Mistakes to Avoid

  • Building around Bunny before unlocking it: Follow the Druid/Bear route for the first attempt.
  • Ignoring the key: The relevant Dungeon encounter requires it.
  • Treating the example as guaranteed: Random encounters, equipment and targeting affected the recorded success.
  • Spending all resources before the Dungeon: Preserve useful equipment and prepare healing supplies for the later fight.

After Unlocking: Playing With Potential: Bunny

Once the boon is available and selected, it provides the Bunny companion and reduces the player's own damage by 75%. This is a separate build from the first unlock route. Support the Bunny rather than expecting normal personal weapon damage.

The community boon entry lists a 1-energy summon with a 6-turn cooldown. Its recorded v0.4 update added CHA scaling to the Bunny's moves; older lists that omit CHA are incomplete. The entry separates health scaling from attack scaling, so "every stat" should not be read as every stat contributing equally to every action.

Bunny Flip applies Vulnerable and Bunny Kick applies Crippled in that source. A healing-focused Priest/Druid can support the companion, but this describes using an owned boon, not how to gain access to it. Check current in-game descriptions if later updates change these values.

Frequently Asked Questions

Can I unlock Potential Bunny without Withered?

Yes. The linked unlock demonstration uses a Dwarf Priest/Druid and a Bear. Withered is not a prerequisite for that demonstrated route.

Do I need Nature Tome to summon Bunny?

The Potential: Bunny boon supplies the Bunny summon. Nature Tome belongs to the demonstrated Druid unlock setup; it should not be described as the source of Bunny.

Do I need a team?

The video demonstrates a solo clear, but it does not establish a guaranteed win rate. Healing, equipment, encounter luck and keeping the Bear alive all matter.

What changes after I select Potential: Bunny?

You gain the companion while your own damage is reduced. Build around supporting it, and distinguish its summon cooldown from an automatic six-turn resurrection timer.

Sources and known gaps

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